![]() In level three, you must score 100 points. Until a cemetery has been closed off on those four sides, whenever you must place a ghost on the board you always add an additional ghost to an open cemetery. You get to remove any ghosts on the cemetery tile, but you also cannot use that meeple for the rest of the game. For the cemetery, as soon as there is a tile to the left, right, top, and bottom of it, you must take a meeple from somewhere else on the board and place it on the cemetery. Once the castle is completely surrounded by other tiles, you score your meeple: two points for each surrounding tile with mist on it. In level two, you must earn 75 points and also add castles and cemetery tiles. If you reach the points goal, everyone wins! If you run out of tiles to draw or must place a ghost and do not have one remaining in the supply, you lose the game. If you are able to close off a mist bank, you also get to remove all ghosts from that bank. When you would score a meeple, you can instead choose to skip the scoring and remove up to three ghosts from any one tile. Cities work much the same, only you score two points for each tile that made up the city and an extra two points for any of those tiles that bore a shield icon. You give the meeple back to its respective player and score one point for each tile that made up that road. ![]() When a road is completed (it is closed off at both ends), and there is a meeple on it, you score it. You may not place a meeple if that section of road or city is now connected to another tile’s road or city that already has a meeple on it. You may then choose to place a meeple on the tile, either on a road or a section of city. Once a tile is placed, if there are any ghosts on it, you add one ghost meeple for each one shown. Players are encouraged to discuss with each other where they should place a tile. Everything but mist must properly connect when playing a tile adjacent to one or more tiles. There will be multiple features on the tiles: roads, cities, fields, and mist. On your turn, you draw a tile and must add it to the board, connecting it to at least one other tile. Each player has five meeples of their player color. In level one, players must collectively earn fifty points in order to win the game. Players are encouraged to start at level one and play their way through the levels in order. The game is divided into six levels, which slowly increase in complexity and mechanics. It is designed for 2-5 players and has a 35-minute play time. Published by Z-Man Games and Hans im Glück, Mists Over Carcassonne is a cooperative take on the classic tile-laying game. ![]() Brave guards and even braver dogs will be needed to chase them away! Carcassonne is overrun with mists and ghosts.
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